Showing posts with label Written Work. Show all posts
Showing posts with label Written Work. Show all posts

Tuesday, 27 March 2012

Year 2 - Processes, Materials and Presentations - Work Schedule and Miscellenous Notes

Work Schedule

For this module I started with making plans as to how I would approach this subject. The way in which I work is that I tend to follow several strands of thought at once, getting into more detail once I am satisfied with the validity of my idea. As a result, I did not think to attach timed schedules to my planning, research and drawing developments; I only have a rough estimation of how long certain processes took.

I would estimate that the planning of my work is spontaneous; I can either get an idea to immediate effect, after a few hours of thinking, or it could take several days for my ideas to process and formulate into viable strategies. 

For the Another Skin module, it took me several days in which to write out my initial ideas. The time spent into the planning of what I would focus on, and the research strands in which to develop, was spaced between October and November.

My research coinceded with my drawings, as thus I do not clearly have an idea of how I could break this down into a time frame. Over the course of December to Feburary, I spent varying amounts of hours researching into my market, with the majourity of my time spent into designing the characters and the accompanying illustrations. 

For a detailed illustration, It can take a minimum of 3 hours to complete; from sketch to colouring. For a sketch it can take an average of 20 minutes, and longer depending on the complexity of the figure I am drawing. In this case, each 'animal character' takes around an average of 18 minutes (based on time frame drawings I recorded to test this theory) to complete to a standard in which is ready to be processed into a finer sketch or, if the lines are not that rough, to be coloured.

I realise that for this module I should have managed my time a lot more efficently, and be able to give more exact time frames rather than guessed ones.

Tuesday, 13 December 2011

YEAR 2 - Processes and materials - project proposal


For this module, the design brief is to create a product that is feasibly marketable and representative of how a creative person would produce work in the professional environment. The overlying theme for the project is that of 'another skin'.
This theme can be interpreted in numerous ways; from an ideological standpoint to a literal and figurative analysis of the term. My own interpretation of the term was to utilize the prospect of multiple instances hinted by the word 'another'. Thinking of the concluding result; I wish to manipulate the theme to solely aid the commercial viability of my product. Following my analysis of 'another', my deduction of 'skin' was that of outside appearances. While figurative in nature, my reflective result takes a more literal approach as I thought about what it was that I was designing.
Taking into consideration the skills that I have at my disposal, I aim to work with material that would best represent my illustrative and design related specialisms. As a result of this, paper as my primary resource was finalized. From a practical perspective my digital work can be easily converted into physical realisation through print, and from a sustainable perspective paper is readily recyclable. The options presented through the medium of paper is very attractive to me, as a prospective designer, to demonstrate skill through taking a 'blank canvas' and turning it into something marketable.
Paper being the designated material, I thought of products consisting mainly of paper being the primary construct. In addition to this, within my thought process I took into consideration my technique and visual style, and how this could be optimal for advertisement. As such, I decided that my main market catchment would be young children, and to create 'gift' / 'favour' bags.

For the design of the gift bags, I want, for this project, to design in a way that I particularly enjoyed. I like to draw in a 'cartoonist' style. My style is most appealing to children, and young people in general, because of this style. I realized that I would best find success in pursing the option of making my audience that of children.

With these basic foundations established, I based my research around getting inspiration for my drawings, and also to substantiate my ideas regarding the materials and the processes that I was following. My main objective is to create a design that is timeless and open ended in it's possibilities, and to give myself as many options as possible with versatile design choices.

Friday, 1 July 2011

YEAR 1 - Design in Context - Woodcroft Proposal WIP

The module Design in Context focuses on creating and filling in criteria for clients. Using the faculty of design, the designer can create a solution to a problem faced by an organisation or person in need of purposeful creativity. In particular, the main incentive that the module encourages is the application of design to people who need it, rather than people whom desire it. For example, if there is no designed logo or appearance for a company, then designing said logo would fulfil a need for the company. In comparative, a company whom already has an identity that is successful would not need a new logo, thus it is not helping the company overall. The ultimate objective is to enhance a client's franchise.

For this module, the client is a volunteer based charity on maintaining and advertising usage of a green space. Woodcroft Wildspace is a lottery funded project in the suburbs of Enfield. The five acre plot is leased to the Woodcroft society. The Woodcroft Wildspace has seen minor success in terms of visitation and press. Judging from the information presented, both on the website, and on the site itself, there seems to be a lack of solid direction as to the future of the area. There is an educational standard for the area, as well as a recreational aim, however the information leaflet presented did not cater to either of these audiences proficiently. Most of the progress that has been made on the site peaked when the operation was funded by the big lottery fund. In the years from that, progress has dwindled. This is mostly due to the lack of volunteers, and the lack of time the existent volunteers do have. There is also a lack of specialist volunteers whom can dedicate their time to the Wildspace, and for this module the specialist which seems to be missing is that of a creative designer, and that I can help within this matter.

From observation, there is no clear directive as to the selling point to entice audiences to visit Woodcroft Wildspace. I see this as a gap in which to be filled with purposeful design. The highlighted incident in which to back my insight is the worryingly low amount of signs around the area and no unified signage system implemented. The signage that is available at the area is unattractive and unnoticeable; the print was illegible and there was no colour variation within the sign, which is located at the entrance of the Wildspace. As well as this, there is no established hierarchy of information or distinguishing packages of information towards particular audiences (for example, children of primary school age would not be able to engage what is currently present). The information available is often outdated or non existent. I see the situation as dire, since there is nothing to attract people to visit the area apart from for charitable reasons. Relying on charity alone is not going to generate interest within the area, and so the Woodcroft Wildspace will remain elusive if they do not work on designing an advertising campaign, and designing the wild space itself.

My idea thenceforth is to produce a design that is realised in signage. This includes selecting the information to be displayed, balancing the proportion of typography to pictographs, and the material and physical appearance of the signs. With design, the information is turned into a graphical aesthetic. It condenses and modernises the approach taken at the Woodcroft Wildspace. It identifies the features of Woodcroft, and it is exposed to the viewing public. There is no urgency to display everything that you need to know about Woodcroft within the signage; being selective is the number one priority. If people wished to know more about the Wildspace, then other mediums are more appropriate for this, such as a reoccurring newsletter, a booklet detailing about the Wildspace in it's entirety, and the website for accessibility. As well as through signage, the graphics created, and the design direction can be implemented into other mediums, such as newsletter headings, the website information, etc.

I chose to do this idea because I feel like it is the most beneficial avenue for Woodcroft Wildspace. With a signage system implemented, it will bring about immediate, primary, benefit to those whom visit the area. Primary benefit is crucial, as it is the connection towards greater interest within the area. With a unique design across the board, the Wildspace makes itself known in the world of wildlife conservations. With how the Wildspace is at the moment, people would much rather go to the local park, or to a local zoo, to immerse themselves in nature. With adults, the charitable approach is more effective, however the same approach does not work as well as on children. With children, you need to use design to attract them. This can be through the use of bold colours, simple phrases, and illustration. There are none of these things present at the moment. Thus, if I could introduce these things within the area itself, rather than on a remote leaflet or on the internet, then more people would be encouraged to bring their children (and themselves) to visit the area.

Tuesday, 29 March 2011

YEAR 1 - Professional and Contextual analysis - 1/5: Quentin Blake




Quentin Blake was born in 1932, and has enjoyed a career of illustration spanning, arguably, over 70 years. When talking about his first ventures into art, according to Blake, 'there was nothing to suggest that I could draw - my parent's certainly couldn't'. A fond memory of his involves a spectator's viewpoint upon a drawing of his when he was a young child, commenting that 'he draws a lot, but he won't speak!'
"I don't wait for inspiration. I'm not, in fact, quite sure what inspiration is, but I'm sure that if it is going to turn up, my having started work is the precondition of its arrival."
Quentin Blake (Words and Pictures)

Friday, 4 March 2011

YEAR 1 - Introduction to Processes and Materials - DISCOVERY / ENDURANCE - Written Essay-form summary of my 3D Project

Art of the family used in the working of my project

Below the cut is my essay summary of the 3D project given at the start of the year. It is the mixture of the 'Discovery' part of the project, down to the 'Endurance' part of the project. It doesn't go into the detail that my sketchbook does on parts such as drawn design etc, but rather documents the entire process of what I created.

Tuesday, 25 January 2011

YEAR 1 - Computer Applications - 5 Influencial Designers preview!

Visuals done by
For me, design goes from product design to fictionary design (books are designed with a purpose, art is designed (although you could argue 'avant guarde' tries to evade this'). The people whom I have chosen may not be seen as 'true designers' however their work has impacted on their targeted fanbase, which to me is part of design. The designers are beyond the break!

Year 1 - Computer Applications - Development of my 'Design Identity'

 As part of an assignment, I need to develop my design identity; logo, brandname, that shibang. Following that, I need to produce imagery which would be put to use in my buisness card, letterheads, stationary, tea cosy etc etc.

The hardest bit of this has been coming up with my identity, something in which I liked the sound of that hadn't been taken yet. I first decided that instead of using my real name (having a popular forename and a common surname wasn't going to do me any favours) I would come up with a 'brand name'. My purpose in this brand name in that I would use it as an umbrella for all of my work; for example if I had a seperate illustration project it would be credited towards my brand name, as would graphic design briefs etc.


More beyond the break!